Creating a new Character.

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Creating a new Character.

Post by Vulgate on Thu Jun 26, 2014 9:41 pm

How do we want to go about making an alternate character?
Scondo and I have talked about making ONE character at -1 level and 1/2 or 1/3 renown of your main character, But I want to see if there are any other ideas or people who would prefer the characters all start out as a fresh new recruit.
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Re: Creating a new Character.

Post by Scondoro on Fri Jun 27, 2014 12:59 am

To me, it's heavily going to be a matter of how much of the kill team will be making new chars simultaneously. If most everyone is going to make a new char at around the same time (by sheer circumstance), then I think it'd be fine starting everyone back off at rank 1. If just one or two people at one time are going to make a new char, then to have a rank 1 surrounded by four 3+ chars could really throw the balance of the playgroup as far as usefulness, participation, etc.

Actually, on that note, we kinda see a little bit of that issue already starting to crop up. With Brooks, Diego, Collin, and I all at rank 3+, whenever you stick another player into the team at rank 1 it's really noticeable how--for lack of better words--weak they are compared to Collin swinging his hammer, Diego pushing smites, etc.
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Re: Creating a new Character.

Post by Scondoro on Fri Jun 27, 2014 1:02 am

Here's another idea:
Heirlooms?

You can make 1 new char who will get +50% xp up until the level at which your main was when you initially made that secondary character.

So, I have a rank 5 guy. I decide to make a new guy. That new guy will get +50% xp until he reaches rank 5, regardless of how far that first main char has leveled in the time between.
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Re: Creating a new Character.

Post by Vulgate on Fri Jun 27, 2014 1:16 am

That is an idea, but the character will still be a low rank for a few missions.
It doesn't really go to solve that issue, more like it less of an issue.
I think starting them out flat at a higher rank is a solution, but one that should be heavily limited.
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Re: Creating a new Character.

Post by PyWright on Fri Jun 27, 2014 11:14 pm

I have been thinking about this for a while. I think once I get PyWright to Chaplain, Im going to put him on hold until the rest of the group gets to our level. Once I get him there (one or two more missions) I was just thinking of making a new char that was just on par with our lower level players, I was thinking of just taking an average of all of the other guys xp, and give myself an amount of xp that was in the same ballpark and putting it into a new char. These guys are going to be hitting lvl 2 soon so if we make lvl 1s were gonna be behind and if we do -1 of our current lvl we are still too far ahead I think.
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Re: Creating a new Character.

Post by Vulgate on Fri Jun 27, 2014 11:15 pm

Both Cal and I made our Chars today
Both level 1's.
Cal rolled a nat 50 for agility!
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Re: Creating a new Character.

Post by PyWright on Fri Jun 27, 2014 11:17 pm

Oh nice, what chapters/classes did you make?
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Re: Creating a new Character.

Post by Vulgate on Fri Jun 27, 2014 11:18 pm

Cal made a Raptor Devastator-Sniper
Brooks "Ghost" Keener


Last edited by Vulgate on Fri Jun 27, 2014 11:19 pm; edited 1 time in total
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Re: Creating a new Character.

Post by Vulgate on Fri Jun 27, 2014 11:19 pm

And I..
I made Allanor.
Allanor Malcom.
Allanor Malcom Wallace McAlastair Loghain MacFearghas, The Storm Warden Assault Marine
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Re: Creating a new Character.

Post by PyWright on Fri Jun 27, 2014 11:19 pm

Missed opportunity to be the Great Andrew Waterhouse
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Re: Creating a new Character.

Post by Scondoro on Sun Jun 29, 2014 1:19 pm

"Ggghhh
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Re: Creating a new Character.

Post by Scondoro on Sun Jun 29, 2014 1:21 pm

"Brooks" I'm still considering actually, it wasn't really the name I was shooting for to start
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